Hand of Takofanes

Description:
Hand of Takofanes CR 14

XP 38,400
Zombie lord half-fiend human cleric (undead lord) of Takofanes 9
NE Medium undead (native)
Init +1; Senses darkvision 60 ft; Perception +20

DEFENSE

AC 22, touch 12, flat-footed 20 (+ 7 armor, + 2 natural, + 1 deflection, + 1 Dex)
hp 64 (11d8+11)
Fort +7, Ref +5, Will +16
Defensive Abilities channel resistance +4; DR 5/slashing and magic;
Immune undead traits; Resist acid 10, cold 10, electricity 10, fire 10
SR 25

OFFENSE

Speed 20 ft., fly 40 ft. (clumsy)
Melee scythe + 11/+ 6 (2d4 + 7/x4)
Ranged light crossbow +7 (1d8/19–20)
Special Attacks death’s kiss (4 rounds, 9/day), channel negative energy 4/day (DC 19, 5d6), smite good 1/day

Spell-Like Abilities (CL 11th; concentration +17)

3/daydarkness, poison
1/dayblasphemy, contagion, desecrate, dispelling touch, unholy blight

Cleric Spells Prepared (CL 9th; concentration +15)

5thslay livingD (3, DC 23)
4thenervationD, freedom of movement, poison (DC 22), spell immunity
3rdanimate deadD, bestow curse (DC 21), contagion (2, DC 21), prayer
2nddarkness (2), ghoul touchD (DC 20, 2), delay poison (DC 18), desecrate, resist energy (DC 18)
1stbane (DC 17), cause fearD (DC 19, 2), entropic shield, obscuring mist (2), protection from good
0 (at will)bleed (DC 18), detect poison, light, virtue
Domains Death

STATISTICS

Str 21, Dex 12, Con —, Int 12, Wis 23, Cha 16
Base Atk +6; CMB +6; CMD 20
Feats Combat Casting, Command UndeadB, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Spell Focus (necromancy), ToughnessB, Undead Master
Skills Craft (alchemy) +5, Intimidate +13, Knowledge (religion) +15, Perception +20
Languages Common
SQ aura, corpse companion, death’s embrace, unlife healer
Gear +1 chainmail, light crossbow with 20 bolts, cloak of resistance +1, headband of inspired wisdom +2, pearl of power (1st), ring of protection +1, scythe, bone unholy symbol, unholy water, onyx gems (worth 500 gp), silver dust for desecrate (worth 25 gp), 162 gp

SPECIAL ABILITIES

Corpse Companion (Su): With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it.

Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Unlife Healer (Su): At 8th level, the undead lord’s spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%. This does not stack with abilities or feats such as Empower Spell or Maximize Spell.

Bio:

Hand of Takofanes

Ion's Playground IonutRO