Maleficent

Description:

MALEFICENT CR 17

Female very old black dragon
NE Huge fey (water)
Init +0; Senses Blindsense (60 ft.), Darkvision (120 ft.), Low-Light Vision, Perception +31

DEFENSE

AC 37, touch 10, flat-footed 3  ( + 2 Dex, + 27 natural, - 2 size, ), Combat Expertise
HP 260 (20d12) + 120
Fort +18, Ref +12, Will +16 , +4 bonus on saves against mind-affecting effects
DR 15/magic; 10/cold iron
Immunities Acid, Magical Sleep, Paralysis,
Spell Resistance 28

OFFENSE

Speed 60 ft. Swim 60 ft. Fly 200 ft. (Poor), Swamp Stride
Melee bite + 27 (2d8 + 13)
Melee claws + 27/ + 27 (2d6 + 9)
Melee wings + 25/ + 25 (1d8 + 4)
Melee tail slap +25 (2d6 + 13)
Special Attacks Acidic Bite (2d6), Breath Weapon (100’ Line of Acid 18d6 acid, DC 26), Crush (2d8 + 13, DC 26),
Spell-Like Abilities: confusion (DC 19, 1/day) dancing lights (3/day) darkness (at will) deep slumber (DC 18, 1/day) entangle (DC 16, 1/day) faerie fire (1/day) feeblemind (DC 20, 1/day) glitterdust (DC 17, 1/day) irresistible dance (DC 23, 1/day) major image (DC 18, 1/day) mislead (1/day) plant growth (at will) project image (DC 22, 1/day) scintillating pattern (1/day)
Staff Spell-Like Abilities: align weapon (DC 10, 1/Charge) detect good (1/Charge) magic circle against good (DC 10, 2/Charges) unholy blight (DC 10, 2/Charges)
Known Sorcerer Spells (CL 9th, concentration +13):
4th (5/day) – animate dead, bestow curse (DC 18)
3rd (7/day) – dispel magic, hold person (DC 17), lightning bolt (DC 17)
2nd (7/day) – command undead (DC 16), create pit (DC 16), daze monster (DC 17), haunting mists (DC 16)
1st (7/day) – cause fear (DC 15), chill touch (DC 15), mage armor (DC 15), magic missile, summon monster i
0th (at will) – arcane mark, detect magic, haunted fey aspect (DC ), mage hand, mending (DC 14), message, open/close (DC 14), prestidigitation (DC 14)

STATISTICS

Str 28, Dex 14, Con 22, Int 18, Wis 18, Cha 21
Base Atk +20; CMB +32; CMD 42 (46 vs. trip)
Feats Alertness, Combat Expertise, Combat Expertise (Flurry), Eldritch Heritage (Arcane), Greater Vital Strike, Improved Familiar, Improved Vital Strike, Multiattack, Power Attack, Skill Focus (Knowledge (Arcana)), Vital Strike
Skills Acrobatics +2, Appraise +7, Bluff +28, Climb +9, Craft (Untrained) +4, Diplomacy +5, Disguise +5, Escape Artist +2, Fly +29, Handle Animal +25, Heal +4, Intimidate +28, Knowledge (Arcana) +33, Knowledge (History) +27, Perception +31, Perform (Untrained) +5, Ride +2, Sense Motive +6, Spellcraft +27, Stealth +17, Survival +4, Swim +40,
Languages Abyssal, Aquan, Common, Draconic, Giant, Sylvan, Speak with Reptiles
SQ Arcane Bond, Bite, Blindsense, Breath Weapon, Change Shape (human, alter self), Claw, Corrupt Water, Damage Reduction, Darkvision, Dragon Senses, Familiar, Frightful Presence, Immunities, Low-Light Vision, Spell-Like Abilities, Spell Resistance, Spells, Swamp Stride, Tail Slap, Water Breathing, Wing
Possessions robe of components; unholy staff;

Bio:

Diablo

Familiar Fiendish Raven
Tiny Animal
Hit Dice: (1d8)-1 (7 hp)
Initiative: +2
Speed: 10 ft. (2 squares) , Fly 40 ft. ,
Armor Class: 14 ( + 2 size, + 2 Dex, ) touch 14, flatfooted 12
Base Attack/CMB/CMD: +0; +0 ; 6
Full Attack: Bite +4 melee (1d3-4);
Attack: Bite +4 melee (1d3-4);
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks: Smite Good (Su),
Special Qualities: Resistance to Cold (Ex), 5 Resistance to Fire (Ex) 5, Spell Resistance 5,
Vision: Darkvision (60 ft.), Low-Light Vision,
Saves: Fort: +1, Ref: +4, Will: +2
Abilities: Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Skills: Acrobatics +2; Appraise -4; Bluff -2; Climb +8; Craft (Untrained) -4; Diplomacy -2; Disguise -2; Escape Artist +2; Fly +6; Heal +2; Intimidate -2; Perception +5; Perform (Untrained) -2; Ride +2; Sense Motive +2; Stealth +10; Survival +2; Swim +2;
Feats: Skill Focus (Perception), Weapon Finesse
Challenge Rating: 1/2
Alignment: Neutral Evil
Languages: Common

Maleficent

Ion's Playground IonutRO