Ability Score Racial Traits: All orcs gain +2 Str and +2 Wis.
Type: All orcs are humanoids with the orc subtype.
Speed: All orcs have a base speed of 30 feet.
Languages: All orcs begin play speaking Orc. Any orcs with high intelligence scores can choose from the following: Common, Elven, Giant, Terran, and Sylvan.
Low-Light Vision: All orcs can see twice as far as a race with normal vision in conditions of dim light.
Weapon Familiarity: All orcs treat any weapon with the word “orc” in its name as a martial weapon.
Ability Score Racial Traits: Male orcs gain +2 Str, and -2 Dex.
Size: Male orcs are Large creatures and thus take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus to their CMB and CMD, and a -4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 10 feet.
Ferocity: If the hit points of a male orc fall below 0 but he is not yet dead, he can continue to fight. If he does, he is staggered, and loses 1 hit point each round. He still dies when his hit points reach a negative amount equal to his Constitution score.
Ability Score Racial Traits: Female orcs gain +2 Cha.
Size: Female orcs are Medium creatures and thus receive no bonuses or penalties due to their size.
Spell-like abilities: Each female orc gains the following spell-like abilities at the appropriate level, usable 3/day unless noted otherwise. (the caster level is equal to her character level and the DC is charisma based):
1st — ghost sound at-will, prestidigitation at-will
4th — charm person 1/day, disguise self, tap inner beauty, ventriloquism
8th — clairaudience/clairvoyance 1/day, deathwatch at-will
12th — ancestral communion, speak with dead