Dracula, Lord Of The Night CR/HD 22

XP 614,400; CE Undead (augmented humanoid, human)
Init +10; Senses Perception +32 (Darkvision 60 ft.).
Size Medium Speed 60 ft., fly 60 ft. (poor) Special Movement spider climb (constant)


AC 41 (touch 23, flat-footed 31)
Fort 18 Ref 18 Will 25; CMD 43; Concentration +26
HP 370; fast healing 5; DR 10/magic and silver; Immune undead immunities; Resist cold 10, electricity 10
Weakness vampire weaknesses
Defensive Options channel resistance +4


Melee bite +25 (1d6 + 91), 2 claws +20 (1d4 + 44 plus energy drain [3 negative levels])
Attack Options blood drain (2d6); CMB +32;

Attack Spell-Like Abilities (DC 28 + spell’s level)

At-will – dominate person (DC 33)

Attack Spells (DC 20 + spell’s level)

At-will – bane (DC 21), bleed (DC 20), inflict light wounds (DC 21), protection from good (DC 21)
3/day – bestow curse (DC 23), darkness, ghoul touch (DC 22), magic circle against good (DC 23)
3/day – greater flaming sphere (DC 24), inflict critical wounds (DC 24), slay living (DC 25), waves of fatigue
3/day – disintegrate (DC 26), hellfire fireball (DC 23), maximized fireball (DC 23), harm
1/day – fire storm (DC 28), maximized hellfire fireball (DC 23), shapechange


Utility Spells

At-will – change shape (dire bat or wolf, as beast shape II)

Utility Options children of the night, create spawn, gaseous form

STR +14, DEX +10, CHA +7; Bluff +39, Fly +32, Intimidate +32, Perception +39, Sense Motive +39, and Stealth +39

Children of the Night Once per day as a standard action, Dracula can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves. These creatures arrive in 2d6 rounds and serve the monster for 1 hour.

Create Spawn Dracula can create spawn out of those it slays. The victim rises from death as a vampire in 1d4 days under the command of Dracula, remaining enslaved until Dracula’s destruction. Dracula can have enslaved spawn whose HD total no more than 44; any spawn it creates that would exceed this limit become free-willed. Dracula can free an enslaved spawn in order to create a new enslaved spawn, but once freed, a creature cannot be enslaved again.



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