AoM Priest

Priest

“Hear your fate, O dwellers in Sparta of the wide spaces;
Either your famed, great town must be sacked by Perseus’ sons,
Or, if that be not, the whole land of Lacedaemon
Shall mourn the death of a king of the house of Heracles,
For not the strength of lions or of bulls shall hold him,
Strength against strength; for he has the power of Zeus,
And will not be checked until one of these two he has consumed.”

- The Oracle of Delphi

Priest.png

Priests and priestesses have existed since the earliest of times and in the simplest societies. The necessity to read sacred texts and keep temple or church records helped foster literacy in many cultures. Priests develop and conduct religious rituals, interpret the demands of gods, teach and enforced religious laws, and seek new converts to the faith. Every priest has different magical abilities and no two priests are alike, some can call down divine wrath whilst others can shelter and heal, all depending on which gods they follow.

Alignment: Must be within one step of Deity’s.

Hit Die: d8.

Class skills: Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Spellcraft (Int), and Survival (Wis).

Skill Ranks per Level: 4 + Int modifier.

Level BAB Fort Ref Will Special Spells per Day
0th 1st 2nd 3rd 4th 5th 6th* 7th* 8th* 9th*
1st +0 +0 +0 +2 Aura, mystery, spontaneous casting 3 1
2nd +1 +0 +0 +3 Revelation 4 2
3rd +2 +1 +1 +3 Bonus feat 5 2 1
4th +3 +1 +1 +4 Revelation 6 3 2
5th +3 +1 +1 +4 6 3 2 1
6th +4 +2 +2 +5 Revelation 6 3 3 2
7th +5 +2 +2 +5 Bonus feat 6 4 3 2 1
8th +6 +2 +2 +6 Revelation 6 4 3 3 2
9th +6 +3 +3 +6 6 4 4 3 2 1
10th +7 +3 +3 +7 Revelation 6 4 4 3 3 2
11th +8 +3 +3 +7 Bonus feat 6 4 4 4 3 2 1*
12th +9 +4 +4 +8 Revelation 6 4 4 4 3 3 2*
13th +9 +4 +4 +8 6 4 4 4 4 3 2* 1*
14th +10 +4 +4 +9 Revelation 6 4 4 4 4 3 3* 2*
15th +11 +5 +5 +9 Bonus feat 6 4 4 4 4 4 3* 2* 1*
16th +12 +5 +5 +10 Revelation 6 4 4 4 4 4 3* 3* 2*
17th +12 +5 +5 +10 6 4 4 4 4 4 4* 3* 2* 1*
18th +13 +6 +6 +11 Revelation 6 4 4 4 4 4 4* 3* 3* 2*
19th +14 +6 +6 +11 Bonus feat 6 4 4 4 4 4 4* 4* 3* 3*
20th +15 +6 +6 +12 Deific aspect, final revelation 6 4 4 4 4 4 4* 4* 4* 4*

*The priest spell list has no spells of these levels but these slots can be used for metamagic.

Class Features

Weapon and Armor Proficiency

Priests are proficient with all simple weapons, light armor, medium armor, and shields (but not tower shields).

Favored Weapon

At 1st level a priest gains proficiency with his Deity’s favored weapon. If his deity’s favored weapon is a simple weapon, he gains Weapon Focus with the weapon instead. If his deity’s favored weapon is a torch, he gains the Firebrand (AKA Torch Fighter) feat instead.

Aura (Ex)

A priest of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).

Mystery

At 1st level a priest gains an oracle mystery of her choice appropriate for her deity. She adds the mystery spells of that mystery to her priest spell list and gains the ability to cast each of her mystery spells 1/day as if she had prepared them, though doing so does not use up any of her spell slots.

Spontaneous Casting

A priest can cast one of her Mystery’s spells by sacrifice one of her prepared spells (or unprepared spell slot) of a level equal to or lower than the level of the mystery spell.

Spells

A priest casts divine spells, which are drawn from the priest spell list. Like a cleric, a priest must choose and prepare her spells in advance.`

To prepare or cast a spell, a priest must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a priest’s spell is 10 + the spell level + the priest’s Wisdom modifier.

Priests must pray for their spells, receiving them as divine inspiration. Each priest must choose a time each day during which she must spend an hour in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a priest can prepare spells.

Like other spellcasters, a priest can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the main table. In addition, she receives bonus spells per day if she has a high Wisdom score.

Each priest has a particular holy symbol (as a divine focus) depending on the priest’s magical tradition.

Chaotic, Evil, Good, and Lawful Spells A priest can’t cast spells of an alignment opposed to her own or her deity’s. Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Priest Spell List
Priests choose their spells from the following list, as well as from the domains chosen at 1st level:

0th Level: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue.

1st Level: ant haul, bane, bless, bless water, curse water, detect alignment, detect the faithful, endure elements.

2nd Level: aid, bear’s endurance, bull’s strength, cat’s grace, delay poison, instant weapon (deity’s favored weapon only).

3rd Level: neutralize poison, Hellenic remove curse, remove disease, tongues, water of maddening.

4th Level: mighty strength, minor creation, planar ally, lesser, polymorph, restoration, sending.

5th Level: break enchantment, hallow, Hellenic commune, major creation, snake staff, true seeing, unhallow.

If a domain given spell has a Hellenic equivalent (as noted on the sorceress spell list), the priest gains access to that version instead of the normal one.

Revelations

At 2nd level and every two levels thereafter (4th, 6th, 8th, and so on), a priest receives a new boon from her god that grants her powers and abilities. These powers take the form of revelations normally available to her chosen oracle mystery, using her priest level as her oracle level, and substituting Charisma with Wisdom.

Bonus Feats

At 3rd level, and every four levels thereafter, a priest receives a bonus feat. This feat must be either an item crafting feat or a metamagic feat.

Deific Aspect

At 20th level the priest becomes a living embodiment of his deity. His natural weapons and any weapons he wields are considered aligned to his Deity’s alignment for the purpose of overcoming damage reduction. If his deity is neutral on any of the alignment axes, the priest can choose which of the two alignments his attacks count as. Once chosen, this choice cannot be changed. This transformation is blatantly obvious to any onlookers, as the priest always takes on an inhuman visage of some sort, anything ranging from animal heads to metallic skin.

Final Revelation

At 20th level, a priest learns the final revelation of her mystery, granting her amazing powers and abilities. The nature of these bonuses depends upon the priest’s oracle mystery.

Ex-Priests

A priest who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a priest of that god until she atones for her deeds through either deeds or divine intervention.

AoM Priest

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