Cervinoids are centaurs with cervinal blood flowing through their veins. They are to centaurs what Idyllkin are to humans. Cervinoids are rarely seen outside of centaur clans, their good outsider blood making it unlikely for them to abandon their communities for long periods of time.

Physical Description: Cervinoids appear as centaurs with one or more physical traits of deer instead of those of horses. Typical cervinoid features include downy, gold-colored fuzz, cloven hooves with dew claws, deer tails, and antlers, usually brass colored.

Relations: Cervinoids are typically friendlier and more accepting of outsiders than their centaur kin. While not particularly wiser or stronger than centaurs, they are typically looked up to by their brethren due to their otherworldly blood.

Alignment & Religion: Cervinoids tend towards the neutral good alignment of their agathion ancestors, though like aasimar they are capable of being of any alignment. Deities commonly worshiped by cervinoids include Desna, Erastil, Gozreh, Calistria, and Shelyn,

Society, Adventurers, and Names: As centaurs.

Standard Racial Traits

Ability Score Racial Traits: Cervinoids gain +2 Str and +2 Wis. (2 RP)
Type: Cervinoids are outsiders with the native subtype. (3 RP)
Size: Cervinoids are Large creatures and thus take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus to their CMB and CMD, and a -4 size penalty on Stealth checks. They take up a space that is 10 feet by 10 feet and have a reach of 5 feet. (7 RP)
Speed: Cervinoids have a base speed of 50 feet. (1 RP)
Languages: Cervinoids begin play speaking Celestial and Common. Cervinoids with high intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan, or Terran (0 RP)

Feat and Skill Racial Traits

Skill Bonus: Cervinoids have a +2 racial bonus on Handle Animal and Survival checks. (4 RP)

Magical Racial Traits

Spell-like ability: Cervinoids can cast speak with animals once per day as a spell-like ability. The caster level for this ability equals the cervinoid’s class level. (1 RP)

Senses Racial Traits

Darkvision: Cervinoids can see in the dark up to 60 feet. (0 RP)

Other Racial Traits

Quadroped: Cervinoids possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts. In addition, Cervinoids use weapons and armor as if they were Medium (instead of Large). Quadrupeds can carry 1-1/2 as much as other large creatures. Their carrying capacity is three times that of a medium humanoid of equal strength. (2 RP)


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